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- Vol. 6 Issue 3
- Article
Awareness of STEAM Education among Teacher Trainees
Authors
1 Student, Department of Education, Babasaheb Bhimrao Ambedkar University, Lucknow, Uttar Pradesh, India. 2 Associate Professor, Department of Education, Babasaheb Bhimrao Ambedkar University, Lucknow, Uttar Pradesh, India
Article Information
- Published In
- Volume 6, Issue 3 (2026)
- Published Online
- May-June 2026
- Pages
- 39-45
- Article Type
- Original Article
References
1. Belbase, S., Mainali, B. R., Kasemsukpipat, W., Tairab, H., Gochoo, M., & Jarrah, A. (2022). At the dawn of science, technology,
engineering, arts, and mathematics (STEAM) education: Prospects, priorities, processes, and problems. International Journal of
Mathematical Education in Science and Technology, 53(11), 2919–2955. https://doi.org/10.1080/0020739X.2021.1976017
2. Government of India, Ministry of Education. (2020). National Education Policy 2020.
https://www.education.gov.in/sites/default/files/NEP_Final_English_0.pdf
3. Government of India, Ministry of Human Resource Development. (2019). Draft National Education Policy 2019.
https://mhrd.gov.in/sites/upload_files/mhrd/files/Draft_NEP_2019_EN_Revised.pdf
4. Herro, D., & Quigley, C. (2017). Exploring teachers’ perceptions of STEAM teaching through professional development: Implications
for teacher educators. Professional Development in Education, 43(3), 416–438. https://doi.org/10.1080/19415257.2016.1221215
5. Karageorgiou, Z., Mavrommati, E., & Fotaris, P. (2019). Escape room design as a game-based learning process for STEAM education.
In ECGBL 2019 13th European Conference on Game-Based Learning (p. 378). Academic Conferences and Publishing Limited.
6. Kim, B. H., & Kim, J. (2016). Development and validation of evaluation indicators for teaching competency in STEAM education in
Korea. Eurasia Journal of Mathematics, Science and Technology Education, 12(7), 1909–1924.
https://doi.org/10.12973/eurasia.2016.1225a
7. Leavy, A., Dick, L., Meletiou-Mavrotheris, M., Paparistodemou, E., & Stylianou, E. (2023). The prevalence and use of emerging
technologies in STEAM education: A systematic review of the literature. Journal of Computer Assisted Learning, 39(4), 1061–1082.
https://doi.org/10.1111/jcal.12822
8. Liao, C. (2016). From interdisciplinary to transdisciplinary: An arts-integrated approach to STEAM education. Art Education, 69(6), 44–
49. https://doi.org/10.1080/00043125.2016.1227108
9. Perales, F. J., & Aróstegui, J. L. (2024). The STEAM approach: Implementation and educational, social and economic consequences. Arts
Education Policy Review, 125(2), 59–67. https://doi.org/10.1080/10632913.2023.2176149
10. Prahani, B. K., Nisa, K., Nurdiana, M. A., Krisnaningsih, E., Amiruddin, M. Z. B., & Sya'roni, I. (2023). Analyze of STEAM education
research for three decades. Journal of Technology and Science Education, 13(3), 837–856. https://doi.org/10.3926/jotse.1855
11. Wahba, F. A. A., Tabieh, A. A., & Banat, S. Y. (2022). The power of STEAM activities in enhancing the level of metacognitive awareness
of mathematics among students at the primary stage. EURASIA Journal of Mathematics, Science and Technology Education, 18(11),
Article em2185. https://doi.org/10.29333/ejmste/12513
engineering, arts, and mathematics (STEAM) education: Prospects, priorities, processes, and problems. International Journal of
Mathematical Education in Science and Technology, 53(11), 2919–2955. https://doi.org/10.1080/0020739X.2021.1976017
2. Government of India, Ministry of Education. (2020). National Education Policy 2020.
https://www.education.gov.in/sites/default/files/NEP_Final_English_0.pdf
3. Government of India, Ministry of Human Resource Development. (2019). Draft National Education Policy 2019.
https://mhrd.gov.in/sites/upload_files/mhrd/files/Draft_NEP_2019_EN_Revised.pdf
4. Herro, D., & Quigley, C. (2017). Exploring teachers’ perceptions of STEAM teaching through professional development: Implications
for teacher educators. Professional Development in Education, 43(3), 416–438. https://doi.org/10.1080/19415257.2016.1221215
5. Karageorgiou, Z., Mavrommati, E., & Fotaris, P. (2019). Escape room design as a game-based learning process for STEAM education.
In ECGBL 2019 13th European Conference on Game-Based Learning (p. 378). Academic Conferences and Publishing Limited.
6. Kim, B. H., & Kim, J. (2016). Development and validation of evaluation indicators for teaching competency in STEAM education in
Korea. Eurasia Journal of Mathematics, Science and Technology Education, 12(7), 1909–1924.
https://doi.org/10.12973/eurasia.2016.1225a
7. Leavy, A., Dick, L., Meletiou-Mavrotheris, M., Paparistodemou, E., & Stylianou, E. (2023). The prevalence and use of emerging
technologies in STEAM education: A systematic review of the literature. Journal of Computer Assisted Learning, 39(4), 1061–1082.
https://doi.org/10.1111/jcal.12822
8. Liao, C. (2016). From interdisciplinary to transdisciplinary: An arts-integrated approach to STEAM education. Art Education, 69(6), 44–
49. https://doi.org/10.1080/00043125.2016.1227108
9. Perales, F. J., & Aróstegui, J. L. (2024). The STEAM approach: Implementation and educational, social and economic consequences. Arts
Education Policy Review, 125(2), 59–67. https://doi.org/10.1080/10632913.2023.2176149
10. Prahani, B. K., Nisa, K., Nurdiana, M. A., Krisnaningsih, E., Amiruddin, M. Z. B., & Sya'roni, I. (2023). Analyze of STEAM education
research for three decades. Journal of Technology and Science Education, 13(3), 837–856. https://doi.org/10.3926/jotse.1855
11. Wahba, F. A. A., Tabieh, A. A., & Banat, S. Y. (2022). The power of STEAM activities in enhancing the level of metacognitive awareness
of mathematics among students at the primary stage. EURASIA Journal of Mathematics, Science and Technology Education, 18(11),
Article em2185. https://doi.org/10.29333/ejmste/12513
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