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Original Article

ARMOIRE An Augmented Reality Fashion Try On

Dr. Shabana Pathan1 Shreya Raibhandare2 Vedanti Tulankar3 Sanika Yerpude4 Kripa Badge5 Yash Shinde6
123456Department of Information Technology, St. Vincent Pallotti College of Engineering and Technology, Nagpur, Maharashtra, India.

Published Online: January-February 2025

Pages: 09-11

References

1. M. A. S. Kamal, "Virtual and Augmented Reality in Education: New Trends," Springer, 2018.
2. M. A. M. Abu-Nimeh, S. A. Rahman, and M. A. S. Kamal, "Augmented Reality Applications in Education: A Survey," IEEE Access, vol.
10, pp. 25000-25017, 2022.
3. R. D. Freeman, "The Future of Virtual Reality and Human Interaction," IEEE Transactions on Virtual Reality, vol. 28, no. 3, pp. 250-265,
Aug. 2022.
4. P. K. Smith and L. J. Cook, "Designing for Immersion: Virtual Reality and AR in the Consumer Market," in Proc. IEEE Virtual Reality
Conference, Chicago, IL, USA, Mar. 2020, pp. 1-8.
5. J. G. Brown and C. T. Williams, "Evaluating AR/VR-based Training Systems," in Proc. IEEE Conf. on AR & VR Education, Sydney,
Australia, Jul. 2019, pp. 122-128.
6. X. Zhang and Y. Liu, "The Rise of Augmented Reality: Technology and Industry Insights," IEEE Report on Emerging Technologies, 2022.

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